room scale VR runs through game engine technology with hardware that tracks the user’s position in space. While a VR scene is more time consuming to set up than a 360° panorama, it allows our clients the freedom to physically walk throughout the scene, look over, under and around things, and move objects in the scene if desired. Room scale VR provides our clients the most realistic and interactive experience of their space technologically possible. We can animate components as needed and the scene can be programmed to study different layout, finish, lighting, and millwork options; to study sightlines; to test the functionality of equipment arrangements; to study merchandise arrangements; for graphics studies; and for almost anything else you can imagine.
Since its introduction, the Vive has been the leader of room scale VR headsets. We have a permanent presentation space in our Chicago office dedicated to the Vive which can be booked by our VR clients for meetings. We also have a travel kit that our team can take anywhere in the world your presentation is held.
While our team prefers the native room scale abilities of the Vive for architectural VR, the Oculus has been catching up with some of their recent developments. We have two Oculus headsets available for presentations should this be your headset of choice.
Often bundled with other Samsung products, the Gear VR is a popular headset for viewing VR images in Oculus 360 Photos.
Our headsets will work with almost any smartphone on the market today. They fold to pocket size for travel, and are easily cleaned when sharing between users.
Google’s Cardboard, Daydream, and similar devices are the least expensive commercially available way to view our VR panoramas.
stereoscopic panoramas are available with our photorealistic rendering and VR service packages. depending on your needs we can provide the panorama as a single image that can be viewed on your phone in the headset of your choice or as a series of linked panoramas for a virtual walkthrough. while 360° panoramas do not offer the freedom and interactivity [alt: full experience] of room scale VR, they are a nice tool for marketing and to use in conjunction with room scale VR presentations to better engage those attending the presentation remotely.
while VR completely masks the viewer’s surroundings with a virtual world, Mixed Reality and Augmented Reality overlay information or virtual objects on top of the real world to combine the real with the virtual. the difference between MR and AR is that in Mixed Reality the data is anchored to a point or an object in the environment whereas in Augmented Reality it is not.